Metal Gear Solid V: The Phantom Pain is, for all its faults, one of my favorite games. Adding up my time between that and its predecessor, Ground Zeroes, I’ve put in nearly ninety hours on the Fox Engine’s game’s. MGSV is amazing in the fact that it actually makes you feel like one of the super-soldiers it portrays. It’s fun, it’s engaging, it’s exciting… and the multiplayer sucks.
Back in November of 2015, Valve released their much-hyped new accessory, the Steam Controller, which was created to allow mouse-like controls so that video games that were originally created to be used with a mouse and keyboard could be used with a controller instead. Along with the Steam Controller came the Steam Link, which was more or less a wireless HDMI cord so you could play PC games on a TV. It could also be linked up with the Steam Controller so that you didn’t need to be right next to your PC in order for it to work.
It’s been nearly two years since these pieces of hardware were released. Now, the real question is: did they hold up?
Streets of Rogue, developed by Matt Dabrowski, came to my attention when I watched one of Super Bunnyhop’s latest videos. Before you go on, check that video out. It’s pretty spot-on in most places, but it doesn’t quite give the game the in-depth look that it deserves.
Now, given that roguelikes are not only my jam but also quite possibly my peanut butter and bread, I had to give the game a shot. What I expected was a top-down dungeon crawler themed around exploring the slums and shooting guns.
What I got was closer to Deus Ex, if it was made by lunatics.
I spent over 60 hours playing the original Splatoon on the Wii U. I found the game’s control scheme to be intimidating, at first, but within an hour or two, it felt more natural than using an analogue stick. After overcoming that initial hurdle, the game opened itself up as one of the best shooters I’ve played in years, combining a fun, kid-friendly aesthetic with some serious strategy and competitive gameplay. Top that off with some of the best music to come out on any Wii U game and Nintendo had a recipe for success.
Love ‘em or hate ‘em, zombie games have become a fixture in video game culture. All the way back to the Atari 2600, zombies have been used as video game for a variety of reasons. They’re slow, predictable, and you can set whole swarms of them on a player to create a seriously scary atmosphere. On top of all that, skilled players can show off their proficiency with headshots, turning enemies into a gory display of controller prowess.
So, who in their right mind would want to actually be one of these walking monstrosities?