Hair 2.0 and You (A Message from GeneSystems Health and Wellness Labs)

Hello, valued consumer! This is Vic Vanderbuck wishing all the best to you and yours in this exciting new stage of your life.

You recently decided to undergo GeneSystems’ Hair 2.0 service. Congratulations! We’re excited to be able to provide you with this new and exciting treatment to cure baldness, and we are pleased as punch that you decided to try out a subscription to Hair 2.0.

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Thoughts on the Streets of Rogue Alpha

Streets of Rogue, developed by Matt Dabrowski, came to my attention when I watched one of Super Bunnyhop’s latest videos. Before you go on, check that video out. It’s pretty spot-on in most places, but it doesn’t quite give the game the in-depth look that it deserves.

Now, given that roguelikes are not only my jam but also quite possibly my peanut butter and bread, I had to give the game a shot. What I expected was a top-down dungeon crawler themed around exploring the slums and shooting guns.

What I got was closer to Deus Ex, if it was made by lunatics.

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Let’s Talk: The Mario Canon (Guest Article by Trogdorbad)

UWBW’s Note: So, a couple of weeks ago, my buddy Trogdorbad (@Trogdorbad) asked to write a guest article for this blog. I said it sounded like a fine idea. What follows is… well, it’s wonderful. Without further ado, let me present: The Trogdorbad interpretation of The Mario Canon.

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Splatoon 2 – First Thoughts

I spent over 60 hours playing the original Splatoon on the Wii U. I found the game’s control scheme to be intimidating, at first, but within an hour or two, it felt more natural than using an analogue stick. After overcoming that initial hurdle, the game opened itself up as one of the best shooters I’ve played in years, combining a fun, kid-friendly aesthetic with some serious strategy and competitive gameplay. Top that off with some of the best music to come out on any Wii U game and Nintendo had a recipe for success.

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Doyle and Houdini: A Strange Friendship

A few months ago, I was listening to an audiobook of the entire compendium of Sherlock Holmes stories, as narrated by Stephen Fry. The stories themselves are, I find, a bit dryer than I was expecting, considering all the media that has featured the detective since, but Fry’s narration does wonders for the text. I found myself pulled in and enthralled by the cunning exploits of Watson and Holmes.

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How Do You Make Playing As A Zombie Fun?

Love ‘em or hate ‘em, zombie games have become a fixture in video game culture. All the way back to the Atari 2600, zombies have been used as video game for a variety of reasons. They’re slow, predictable, and you can set whole swarms of them on a player to create a seriously scary atmosphere. On top of all that, skilled players can show off their proficiency with headshots, turning enemies into a gory display of controller prowess.

So, who in their right mind would want to actually be one of these walking monstrosities?

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